Kaiju Kablooey

September 2021 - April 2022 (8 Month project)

Team Size: 4

Gameplay Programmer

A Virtual Reality game where you play as a giant monster and destroy a city within the time limit.

Worked primarily on the destruction system and implementing sound into the game through Wwise, but had my hand in a large number of the systems throughout the game. It didn't quite get where I wanted it before graduation unfortunately.

Main Contributions:

Building destruction in action

A view of the people on the streets

Breath attack being used on buildings

Froggy's Farm and Friends

February 2021 - April 2021 (I joined for the final 3 months of this 8 month project)

Team Size: 4 (when I joined), 7 (end of second semester)

General Programmer and Tech Lead

A relaxing farming game where you play as a frog going around and harvesting crops and finding friends. 

Joined mid project and worked as one of two programmers on the team, where I spent most of my time helping all the designers with Unreal blueprints and C++ code, helped to fix a variety of bugs, and managed the technical side of the project. This one is available on Steam.

Main Contributions:

The titular friends from the game

Potion in use next to seeds

Potion in use next to crops

Valkyrie Quest

August 2020 - February 2021 (I was on this project for 7 months before leaving, of the 9 Months total)

Team Size:  16 (though it was changing frequently)

Audio and Gameplay Programmer

A 3D action combat game where you fight your way to the top of the mountain. 

I implemented Wwise into our Unreal project and worked with our audio designer to get her audio into the game and function the way she wanted, and have the gameplay interactions she was hoping for. I also communicated and worked closely with designers to create a tree fall mechanic that they could easily use.

Main Contributions:

The start of the game, providing a view

A combat encounter 

Navigating over a fallen tree

error ID

August 2019 - April 2020 (9 Month project)

Team Size: 5 (first semester), 11 (second semester)

Graphics Programmer and Producer 

An autorunning 2D platformer where you rollerskate down a hill, jumping over and ducking under obstacles as you make your way to the bottom.             

I created a particle system that handled many individual particles and had a rudimentary editor for designers and artists to use, and I also created the input system that the game uses. In this project I did a lot of cross discipline communication, working closely with the art lead and design lead, as I served as the producer on the team.

Main Contributions:

Mid hover jump

Approaching a checkpoint

Approaching the level end